States of matter, Matters of the State is a speculative architectural / worlding project that explores a new hybrid design process that consults AI video simulations, blends analogue scanning of ecological artifacts with digital spatial and formal explorations in gaming environments. The project proposes a The Phyto Nickle Mine, Bath house & Courthouse as interference on the Yarra River in Melbourne Australia and suggests that the current native claim over the Birrarung (the Yarra river) could become more productive. A s described by GRANDEZA studio; Australia’s mining industry transforms its acquisitions into ‘spatiotemporal battlefields.. that turn its sites and the rest of the planet, into sacrificed areas.’ This project situates itself in the discourse of the planetary energy transition in 21st Century Mining and looks towards an eco-mining future. It sits in opposition to the mainstream narrative of dominance and destruction by mining companies, that often leave the ‘communities suffering from significant infrastructural underdevelopment’. Inputting scans of found ecological matter from site into AI video programs, working with AI as my consultant. This process becomes an ignition point for spatial, relational and atmospheric intel that I wouldn’t have been able to generate without it.
Georgia Rumble
I am a graduate of Architecture from RMIT University School of Architecture & Urban Design. I currently work in an architectural practice in Melbourne whilst developing an emerging art practice working between the physical and the digital worlds. I use a gamut of design processes including consulting AI video simulations and blending analogue scanning of artifacts with digital spatial and formal explorations in gaming environments; The processes celebrate the untamed geometries that resist Al’s attempts to clean and control. I do this in hope to tell a different kind of story about how we could live and to materialise an architecture that sits in opposition to Australia’s desire to smooth and grid our urban fabric with imported ideas of colonial occupation. My practice uses the lens of the architectural profession, film and gaming to unlock new ways of exploring architecture that enchants us into speculative propositions for future productive industries, ecologies and architectures.