“corrupted blood” is a digital archaeological study of the digital plague “corrupted blood” that occurred in “World of Warcraft”. The work uses an unreal engine and Machinima – an online game model – to explore and reflect on the geography and the boundary discourse of cyberspace, using a post-designed view of the game’s backstage and development perspectives to visit the ruins and trash of Fallen Blood, a digital space that has been banished and debugged, and to explore and reflect on the geography and the boundary discourse of cyberspace, with the game’s massive, painful, and painless gamified death. The gamified death and the death landscape constructed by the huge amount of data on corpses are linked to the contemporary meaning of death and rethink the meaningless progression of death in the post-epidemic era, and the Fallen Blood, side effects, and digital death landscape that disappeared after the bug was fixed are developed into a game-like real-time computing program using the open-world game framework and AI computing NPCs.
Poyuan Juan
Poyuan Juan, based in Taipei, is an artist, gamer, and internet enthusiast focused on digital games, cyberspace, and cybeerqueer, with digital archaeology at the core of his work. His inspiration stems from growing up in the post-Internet era, influenced by new browsers and online communities. He incorporates aesthetics and visual experiences from games as key creative sources. His work integrates elements of online games, communities, machinima, game engines, and digital technology, aiming to create new visual experiences and rethink digital. With a background in visual arts, he reflects on digital technology through sculpture, painting, and printmaking, questioning the meta-settings of the post-Internet era. Recently, his works delve into the digital objects behind interfaces, exploring how digitalization reshapes our perception in today’s world.